Codechange: Replace vehicle related FOR_ALL with range-based for loops
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@@ -35,10 +35,4 @@ struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT
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TransparencyOption GetTransparencyOption() const;
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};
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/**
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* Iterate over disaster vehicles.
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* @param var The variable used to iterate over.
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*/
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#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
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#endif /* EFFECTVEHICLE_BASE_H */
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