Codechange: Replace vehicle related FOR_ALL with range-based for loops
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@@ -876,8 +876,7 @@ void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch,
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*/
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void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == VEH_EFFECT) continue;
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if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
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