Codechange: Replace vehicle related FOR_ALL with range-based for loops
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@@ -2033,8 +2033,7 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
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delete cur_stop;
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/* Make sure no vehicle is going to the old roadstop */
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RoadVehicle *v;
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FOR_ALL_ROADVEHICLES(v) {
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for (RoadVehicle *v : RoadVehicle::Iterate()) {
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if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
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v->dest_tile == tile) {
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v->SetDestTile(v->GetOrderStationLocation(st->index));
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@@ -2380,8 +2379,7 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
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CommandCost cost(EXPENSES_CONSTRUCTION);
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const Aircraft *a;
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FOR_ALL_AIRCRAFT(a) {
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for (const Aircraft *a : Aircraft::Iterate()) {
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if (!a->IsNormalAircraft()) continue;
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if (a->targetairport == st->index && a->state != FLYING) {
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return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY);
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@@ -2480,8 +2478,7 @@ CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1,
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*/
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bool HasStationInUse(StationID station, bool include_company, CompanyID company)
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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for (const Vehicle *v : Vehicle::Iterate()) {
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if ((v->owner == company) == include_company) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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@@ -2721,8 +2718,7 @@ static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
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* will be selected and in case of no appropriate order it will just
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* wander around the world. */
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if (!(st->facilities & FACIL_DOCK)) {
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Ship *s;
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FOR_ALL_SHIPS(s) {
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for (Ship *s : Ship::Iterate()) {
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if (s->current_order.IsType(OT_LOADING) && s->current_order.GetDestination() == st->index) {
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s->LeaveStation();
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}
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