Enable economy day length scaling in wallclock timekeeping mode
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@@ -117,6 +117,7 @@
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void CallLandscapeTick();
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void IncreaseDate();
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void IncreaseCalendarDate();
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void DoPaletteAnimations();
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void MusicLoop();
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void CallWindowGameTickEvent();
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@@ -2245,6 +2246,9 @@ void StateGameLoop()
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RunAuxiliaryTileLoop();
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if (DateDetail::_tick_skip_counter < DayLengthFactor()) {
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if (_settings_game.economy.timekeeping_units == TKU_WALLCLOCK && !(_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP)) {
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IncreaseCalendarDate();
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}
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AnimateAnimatedTiles();
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RunTileLoop(true);
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CallVehicleTicks();
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