(svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
So now, it will be better to jump to the overriden tile when it is been marked as an override
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@@ -87,8 +87,8 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus
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if (GetIndustryIndex(new_tile) == i->index) { // Does it belong to the same industry?
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IndustryGfx gfx = GetIndustryGfx(new_tile);
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const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx, false);
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const IndustryTileSpec *indold = GetIndustryTileSpec(GetIndustryGfx(old_tile), false);
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const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
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const IndustryTileSpec *indold = GetIndustryTileSpec(GetIndustryGfx(old_tile));
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if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type?
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/* It is an old tile. We have to see if it's been overriden */
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