(svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types
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@@ -86,9 +86,9 @@ typedef struct TileHighlightData {
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byte next_drawstyle;
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byte place_mode;
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byte window_class;
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bool make_square_red;
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uint16 window_number;
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WindowClass window_class;
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WindowNumber window_number;
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int userdata;
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TileIndex redsq;
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