Remove PATX chunk, move to PATS
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@@ -36,7 +36,7 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
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std::vector<SaveLoad> saveloads;
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for (auto &sd : GetSettingsTableInternal()) {
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if (sd->patx_name != nullptr && !(sd->flags & SF_ENABLE_TABLE_PATS)) continue;
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if (!SlXvIsFeaturePresent(XSLFI_TABLE_PATS) && sd->patx_name != nullptr && !(sd->flags & SF_ENABLE_TABLE_PATS)) continue;
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if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_version, sd->save.version_from, sd->save.version_to)) continue;
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VarType new_type = 0;
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@@ -3220,7 +3220,7 @@ static const SaveLoad _settings_ext_load_desc[] = {
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};
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/**
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* Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx()
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* Internal structure used in SaveSettingsPlyx()
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*/
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struct SettingsExtSave {
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uint32 flags;
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@@ -3286,56 +3286,6 @@ static void LoadSettingsPatx(const SettingTable &settings, void *object)
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}
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}
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/**
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* Save handler for settings which go in the PATX chunk
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* @param sd SettingDesc struct containing all information
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* @param object can be either nullptr in which case we load global variables or
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* a pointer to a struct which is getting saved
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*/
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static void SaveSettingsPatx(const SettingTable &settings, void *object)
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{
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SettingsExtSave current_setting;
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struct SettingToAdd {
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const SettingDesc *setting;
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uint32 setting_length;
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};
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std::vector<SettingToAdd> settings_to_add;
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size_t length = 8;
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for (auto &sd : settings) {
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if (sd->patx_name == nullptr) continue;
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if (sd->flags & SF_ENABLE_TABLE_PATS) continue;
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uint32 setting_length = (uint32)SlCalcObjMemberLength(object, sd->save);
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if (!setting_length) continue;
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current_setting.name = sd->patx_name;
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// add length of setting header
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length += SlCalcObjLength(¤t_setting, _settings_ext_save_desc);
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// add length of actual setting
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length += setting_length;
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// duplicate copy made for compiler backwards compatibility
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SettingToAdd new_setting = { sd.get(), setting_length };
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settings_to_add.push_back(new_setting);
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}
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SlSetLength(length);
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SlWriteUint32(0); // flags
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SlWriteUint32((uint32)settings_to_add.size()); // settings count
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for (size_t i = 0; i < settings_to_add.size(); i++) {
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const SettingDesc *desc = settings_to_add[i].setting;
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current_setting.flags = 0;
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current_setting.name = desc->patx_name;
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current_setting.setting_length = settings_to_add[i].setting_length;
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SlObject(¤t_setting, _settings_ext_save_desc);
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SlObjectMember(object, desc->save);
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}
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}
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/** @file
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*
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* The PLYX chunk stores additional company settings in an unordered
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@@ -3527,11 +3477,6 @@ static void Check_PATX()
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LoadSettingsPatx(_settings, &_load_check_data.settings);
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}
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static void Save_PATX()
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{
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SaveSettingsPatx(_settings, &_settings_game);
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}
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struct PATSChunkInfo
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{
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static SaveLoadVersion GetLoadVersion()
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@@ -3554,7 +3499,7 @@ struct PATSChunkInfo
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static const ChunkHandler setting_chunk_handlers[] = {
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{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF },
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MakeConditionallyUpstreamChunkHandler<'PATS', PATSChunkInfo>(nullptr, Load_PATS, nullptr, Check_PATS, CH_RIFF),
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{ 'PATX', Save_PATX, Load_PATX, nullptr, Check_PATX, CH_RIFF },
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{ 'PATX', nullptr, Load_PATX, nullptr, Check_PATX, CH_RIFF },
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};
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extern const ChunkHandlerTable _setting_chunk_handlers(setting_chunk_handlers);
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