Merge branch 'master' into jgrpp

# Conflicts:
#	src/script/api/script_object.cpp
#	src/script/api/script_roadtypelist.cpp
This commit is contained in:
Jonathan G Rennison
2023-03-06 21:43:40 +00:00
55 changed files with 324 additions and 241 deletions

View File

@@ -29,7 +29,7 @@
/* AIs have only access to engines they can purchase or still have in use.
* Deity has access to all engined that will be or were available ever. */
CompanyID company = ScriptObject::GetCompany();
return company == OWNER_DEITY || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
return ScriptCompanyMode::IsDeity() || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
}
/* static */ bool ScriptEngine::IsBuildable(EngineID engine_id)
@@ -276,7 +276,7 @@
{
company = ScriptCompany::ResolveCompanyID(company);
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforceDeityMode(false);
EnforcePrecondition(false, IsValidEngine(engine_id));
EnforcePrecondition(false, company != ScriptCompany::COMPANY_INVALID);
@@ -287,7 +287,7 @@
{
company = ScriptCompany::ResolveCompanyID(company);
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforceDeityMode(false);
EnforcePrecondition(false, IsValidEngine(engine_id));
EnforcePrecondition(false, company != ScriptCompany::COMPANY_INVALID);