Merge branch 'master' into jgrpp
# Conflicts: # src/script/api/script_object.cpp # src/script/api/script_roadtypelist.cpp
This commit is contained in:
@@ -141,7 +141,7 @@ public:
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/**
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* Check if a given RoadType is available.
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* @param road_type The RoadType to check for.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @return True if this RoadType can be used.
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*/
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static bool IsRoadTypeAvailable(RoadType road_type);
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@@ -187,7 +187,7 @@ public:
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* @pre ScriptMap::IsValidTile(start_tile).
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* @pre ScriptMap::IsValidTile(end_tile).
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* @pre IsRoadTypeAvailable(road_type).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptRoad::ERR_UNSUITABLE_ROAD
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* @return Whether at least some road has been converted successfully.
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*/
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@@ -341,7 +341,7 @@ public:
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @note Construction will fail if an obstacle is found between the start and end tiles.
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* @game @note Building a piece of road (without CompanyMode) results in a piece of road owned by towns.
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* @game @note Building a piece of road as deity (ScriptCompanyMode::IsDeity()) results in a piece of road owned by towns.
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* @return Whether the road has been/can be build or not.
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*/
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static bool BuildRoad(TileIndex start, TileIndex end);
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@@ -362,7 +362,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre GetCurrentRoadType() == ROADTYPE_ROAD.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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@@ -393,7 +393,7 @@ public:
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @note Construction will fail if an obstacle is found between the start and end tiles.
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* @game @note Building a piece of road (without CompanyMode) results in a piece of road owned by towns.
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* @game @note Building a piece of road as deity (ScriptCompanyMode::IsDeity()) results in a piece of road owned by towns.
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* @return Whether the road has been/can be build or not.
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*/
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static bool BuildRoadFull(TileIndex start, TileIndex end);
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@@ -414,7 +414,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre GetCurrentRoadType() == ROADTYPE_ROAD.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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@@ -434,7 +434,7 @@ public:
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* @pre ScriptMap::IsValidTile(front).
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @return Whether the road depot has been/can be build or not.
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@@ -452,7 +452,7 @@ public:
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @pre GetCurrentRoadType() == ROADTYPE_ROAD.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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@@ -477,7 +477,7 @@ public:
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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@@ -502,7 +502,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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@@ -522,7 +522,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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@@ -535,7 +535,7 @@ public:
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* @param tile Place to remove the depot from.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre Tile is a road depot.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @return Whether the road depot has been/can be removed or not.
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@@ -547,7 +547,7 @@ public:
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* @param tile Place to remove the station from.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre Tile is a road station.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @return Whether the station has been/can be removed or not.
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