(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)

This commit is contained in:
celestar
2006-12-27 12:38:02 +00:00
parent d92103d6ff
commit d95e2c2dd1
39 changed files with 845 additions and 1179 deletions

View File

@@ -55,6 +55,12 @@
#include "fontcache.h"
#include "newgrf_config.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "rail_map.h"
#include "road_map.h"
#include "water_map.h"
#include <stdarg.h>
void CallLandscapeTick(void);
@@ -1294,6 +1300,80 @@ bool AfterLoadGame(void)
}
}
if (CheckSavegameVersion(42)) {
TileIndex map_end = MapSize();
TileIndex tile;
Vehicle* v;
for (tile = 0; tile != map_end; tile++) {
if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile);
if (IsBridgeTile(tile)) {
if (HASBIT(_m[tile].m5, 6)) { // middle part
Axis axis = (Axis)GB(_m[tile].m5, 0, 1);
if (HASBIT(_m[tile].m5, 5)) { // transport route under bridge?
if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) {
MakeRailNormal(
tile,
GetTileOwner(tile),
axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
GetRailType(tile)
);
} else {
TownID town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0;
MakeRoadNormal(
tile,
GetTileOwner(tile),
axis == AXIS_X ? ROAD_Y : ROAD_X,
town
);
}
} else {
if (GB(_m[tile].m5, 3, 2) == 0) {
MakeClear(tile, CLEAR_GRASS, 3);
} else {
MakeCanal(tile, GetTileOwner(tile));
}
}
SetBridgeMiddle(tile, axis);
} else { // ramp
Axis axis = (Axis)GB(_m[tile].m5, 0, 1);
uint north_south = GB(_m[tile].m5, 5, 1);
DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
TransportType type = (TransportType)GB(_m[tile].m5, 1, 2);
_m[tile].m5 = 1 << 7 | type << 2 | dir;
}
}
}
FOR_ALL_VEHICLES(v) {
if (v->type != VEH_Train && v->type != VEH_Road) continue;
if (IsBridgeTile(v->tile)) {
DiagDirection dir = GetBridgeRampDirection(v->tile);
if (dir != DirToDiagDir(v->direction)) continue;
switch (dir) {
default: NOT_REACHED();
case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
}
} else if (v->z_pos > GetSlopeZ(v->x_pos, v->y_pos)) {
v->tile = GetNorthernBridgeEnd(v->tile);
} else {
continue;
}
if (v->type == VEH_Train) {
v->u.rail.track = 0x40;
} else {
v->u.road.state = 0xFF;
}
}
}
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle *v;
@@ -1344,15 +1424,6 @@ bool AfterLoadGame(void)
}
} else {
if (GetBridgeTransportType(t) == TRANSPORT_RAIL) {
if (IsBridgeRamp(t)) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
} else {
SetRailTypeOnBridge(t, UpdateRailType(GetRailTypeOnBridge(t), min_rail));
}
}
if (IsBridgeMiddle(t) &&
IsTransportUnderBridge(t) &&
GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
}
}