Change: send network error to the server before making an emergency save (#8387)
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@@ -217,10 +217,11 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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SendError(errorno);
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SendError(errorno);
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}
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}
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this->CloseConnection(res);
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ClientNetworkEmergencySave();
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ClientNetworkEmergencySave();
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_switch_mode = SM_MENU;
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_switch_mode = SM_MENU;
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this->CloseConnection(res);
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_networking = false;
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_networking = false;
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}
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}
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