Codechange: make the MD5 hash/digest/checksum variables a std::array
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@@ -106,10 +106,10 @@ void Gamelog::Reset()
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* @param md5sum array of md5sum to print, if known
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* @param gc GrfConfig, if known
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*/
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static void AddGrfInfo(std::back_insert_iterator<std::string> &output_iterator, uint32_t grfid, const uint8_t *md5sum, const GRFConfig *gc)
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static void AddGrfInfo(std::back_insert_iterator<std::string> &output_iterator, uint32_t grfid, const MD5Hash *md5sum, const GRFConfig *gc)
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{
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if (md5sum != nullptr) {
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fmt::format_to(output_iterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), MD5SumToString(md5sum));
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fmt::format_to(output_iterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), MD5SumToString(*md5sum));
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} else {
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fmt::format_to(output_iterator, "GRF ID {:08X}", BSWAP32(grfid));
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}
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@@ -230,9 +230,9 @@ void Gamelog::Print(std::function<void(const std::string &)> proc)
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/* virtual */ void LoggedChangeGRFAdd::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
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{
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/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
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const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, this->md5sum);
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const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
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fmt::format_to(output_iterator, "Added NewGRF: ");
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AddGrfInfo(output_iterator, this->grfid, this->md5sum, gc);
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AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
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auto gm = grf_names.find(this->grfid);
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if (gm != grf_names.end() && !gm->second.was_missing) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was already added!");
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grf_names[this->grfid] = gc;
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@@ -259,9 +259,9 @@ void Gamelog::Print(std::function<void(const std::string &)> proc)
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/* virtual */ void LoggedChangeGRFChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
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{
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/* Another version of the same NewGRF got loaded. */
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const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, this->md5sum);
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const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
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fmt::format_to(output_iterator, "Compatible NewGRF loaded: ");
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AddGrfInfo(output_iterator, this->grfid, this->md5sum, gc);
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AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
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if (grf_names.count(this->grfid) == 0) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
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grf_names[this->grfid] = gc;
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}
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@@ -654,7 +654,7 @@ void Gamelog::GRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
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this->GRFMove(nl[n++]->ident.grfid, -(int)oi);
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}
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} else {
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if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
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if (og->ident.md5sum != ng->ident.md5sum) {
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/* md5sum changed, probably loading 'compatible' GRF */
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this->GRFCompatible(&nl[n]->ident);
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}
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