Codechange: rename sound ids to make more sense. (#8701)
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@@ -499,7 +499,7 @@ static bool BubbleTick(EffectVehicle *v)
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if (b->y == 4 && b->x == 1) {
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if (v->z_pos > 180 || Chance16I(1, 96, Random())) {
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v->spritenum = 5;
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if (_settings_client.sound.ambient) SndPlayVehicleFx(SND_2F_POP, v);
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if (_settings_client.sound.ambient) SndPlayVehicleFx(SND_2F_BUBBLE_GENERATOR_FAIL, v);
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}
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anim_state = 0;
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}
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@@ -508,7 +508,7 @@ static bool BubbleTick(EffectVehicle *v)
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TileIndex tile;
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anim_state++;
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if (_settings_client.sound.ambient) SndPlayVehicleFx(SND_31_EXTRACT, v);
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if (_settings_client.sound.ambient) SndPlayVehicleFx(SND_31_BUBBLE_GENERATOR_SUCCESS, v);
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tile = TileVirtXY(v->x_pos, v->y_pos);
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile);
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