Codechange: rename sound ids to make more sense. (#8701)

This commit is contained in:
frosch
2021-02-20 19:01:04 +01:00
committed by GitHub
parent cb95b1d2e7
commit d9b4413bc9
21 changed files with 302 additions and 302 deletions

View File

@@ -23,7 +23,7 @@ static CommandCallback * const _callback_table[] = {
/* 0x01 */ CcBuildPrimaryVehicle,
/* 0x02 */ CcBuildAirport,
/* 0x03 */ CcBuildBridge,
/* 0x04 */ CcPlaySound_SPLAT_WATER,
/* 0x04 */ CcPlaySound_CONSTRUCTION_WATER,
/* 0x05 */ CcBuildDocks,
/* 0x06 */ CcFoundTown,
/* 0x07 */ CcBuildRoadTunnel,
@@ -33,8 +33,8 @@ static CommandCallback * const _callback_table[] = {
/* 0x0B */ CcRailDepot,
/* 0x0C */ CcPlaceSign,
/* 0x0D */ CcPlaySound_EXPLOSION,
/* 0x0E */ CcPlaySound_SPLAT_OTHER,
/* 0x0F */ CcPlaySound_SPLAT_RAIL,
/* 0x0E */ CcPlaySound_CONSTRUCTION_OTHER,
/* 0x0F */ CcPlaySound_CONSTRUCTION_RAIL,
/* 0x10 */ CcStation,
/* 0x11 */ CcTerraform,
/* 0x12 */ CcAI,