Codechange: rename sound ids to make more sense. (#8701)

This commit is contained in:
frosch
2021-02-20 19:01:04 +01:00
committed by GitHub
parent cb95b1d2e7
commit d9b4413bc9
21 changed files with 302 additions and 302 deletions

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@@ -1035,10 +1035,10 @@ static const std::vector<IndustryTileLayout> _tile_table_sugar_mine {
static const uint8 _sawmill_sounds[] = { SND_28_SAWMILL };
/** Array with whistle sound, for factory */
static const uint8 _factory_sounds[] = { SND_03_FACTORY_WHISTLE };
static const uint8 _factory_sounds[] = { SND_03_FACTORY };
/** Array with 3 animal sounds, for farms */
static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE };
static const uint8 _farm_sounds[] = { SND_24_FARM_1, SND_25_FARM_2, SND_26_FARM_3 };
/** Array with... hem... a sound of toyland */
static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };