Codechange: rename sound ids to make more sense. (#8701)
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@@ -632,10 +632,10 @@ static void TileLoopTreesDesert(TileIndex tile)
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case TROPICZONE_RAINFOREST: {
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static const SoundFx forest_sounds[] = {
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SND_42_LOON_BIRD,
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SND_43_LION,
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SND_44_MONKEYS,
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SND_48_DISTANT_BIRD
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SND_42_RAINFOREST_1,
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SND_43_RAINFOREST_2,
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SND_44_RAINFOREST_3,
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SND_48_RAINFOREST_4
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};
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uint32 r = Random();
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@@ -669,7 +669,7 @@ static void TileLoopTreesAlps(TileIndex tile)
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if (GetTreeDensity(tile) == 3) {
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uint32 r = Random();
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if (Chance16I(1, 200, r) && _settings_client.sound.ambient) {
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SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
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SndPlayTileFx((r & 0x80000000) ? SND_39_ARCTIC_SNOW_2 : SND_34_ARCTIC_SNOW_1, tile);
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}
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}
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return;
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