Codechange: rename sound ids to make more sense. (#8701)

This commit is contained in:
frosch
2021-02-20 19:01:04 +01:00
committed by GitHub
parent cb95b1d2e7
commit d9b4413bc9
21 changed files with 302 additions and 302 deletions

View File

@@ -1321,8 +1321,8 @@ bool Vehicle::HandleBreakdown()
if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
(train_or_ship ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) :
(train_or_ship ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
(train_or_ship ? SND_10_BREAKDOWN_TRAIN_SHIP : SND_0F_BREAKDOWN_ROADVEHICLE) :
(train_or_ship ? SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND : SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND), this);
}
if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {