(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
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@@ -26,7 +26,18 @@ struct AirportScopeResolver : public ScopeResolver {
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byte layout; ///< Layout of the airport to build.
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TileIndex tile; ///< Tile for the callback, only valid for airporttile callbacks.
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AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout);
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/**
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* Constructor of the scope resolver for an airport.
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* @param ro Surrounding resolver.
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* @param tile %Tile for the callback, only valid for airporttile callbacks.
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* @param st %Station of the airport for which the callback is run, or \c NULL for build gui.
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* @param airport_id Type of airport for which the callback is run.
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* @param layout Layout of the airport to build.
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*/
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AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout)
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: ScopeResolver(ro), st(st), airport_id(airport_id), layout(layout), tile(tile)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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@@ -242,22 +253,6 @@ AirportResolverObject::AirportResolverObject(TileIndex tile, Station *st, byte a
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this->root_spritegroup = AirportSpec::Get(airport_id)->grf_prop.spritegroup[0];
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}
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/**
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* Constructor of the scope resolver for an airport.
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* @param ro Surrounding resolver.
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* @param tile %Tile for the callback, only valid for airporttile callbacks.
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* @param st %Station of the airport for which the callback is run, or \c NULL for build gui.
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* @param airport_id Type of airport for which the callback is run.
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* @param layout Layout of the airport to build.
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*/
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AirportScopeResolver::AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout) : ScopeResolver(ro)
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{
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this->st = st;
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this->airport_id = airport_id;
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this->layout = layout;
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this->tile = tile;
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}
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SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout)
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{
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AirportResolverObject object(INVALID_TILE, NULL, as->GetIndex(), layout);
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