(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.

This commit is contained in:
frosch
2018-03-11 13:19:41 +00:00
parent 7c406f0d9d
commit d9d669dcf8
23 changed files with 145 additions and 220 deletions

View File

@@ -31,28 +31,6 @@ static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
/**
* Constructor of a house scope resolver.
* @param ro Surrounding resolver.
* @param house_id House type being queried.
* @param tile %Tile containing the house.
* @param town %Town containing the house.
* @param not_yet_constructed House is still under construction.
* @param initial_random_bits Random bits during construction checks.
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
*/
HouseScopeResolver::HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
: ScopeResolver(ro)
{
this->house_id = house_id;
this->tile = tile;
this->town = town;
this->not_yet_constructed = not_yet_constructed;
this->initial_random_bits = initial_random_bits;
this->watched_cargo_triggers = watched_cargo_triggers;
}
/**
* Retrieve the grf file associated with a house.
* @param house_id House to query.