(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
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@@ -31,28 +31,6 @@ static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
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HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
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/**
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* Constructor of a house scope resolver.
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* @param ro Surrounding resolver.
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* @param house_id House type being queried.
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* @param tile %Tile containing the house.
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* @param town %Town containing the house.
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* @param not_yet_constructed House is still under construction.
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* @param initial_random_bits Random bits during construction checks.
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* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
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*/
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HouseScopeResolver::HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
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bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
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: ScopeResolver(ro)
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{
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this->house_id = house_id;
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this->tile = tile;
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this->town = town;
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this->not_yet_constructed = not_yet_constructed;
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this->initial_random_bits = initial_random_bits;
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this->watched_cargo_triggers = watched_cargo_triggers;
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}
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/**
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* Retrieve the grf file associated with a house.
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* @param house_id House to query.
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