(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.

This commit is contained in:
frosch
2018-03-11 13:19:41 +00:00
parent 7c406f0d9d
commit d9d669dcf8
23 changed files with 145 additions and 220 deletions

View File

@@ -21,7 +21,16 @@ struct IndustryTileScopeResolver : public ScopeResolver {
Industry *industry; ///< Industry owning the tiles.
TileIndex tile; ///< %Tile being resolved.
IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile);
/**
* Constructor of the scope resolver for the industry tile.
* @param ro Surrounding resolver.
* @param industry %Industry owning the tile.
* @param tile %Tile of the industry.
*/
IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile)
: ScopeResolver(ro), industry(industry), tile(tile)
{
}
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;