(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
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@@ -30,7 +30,17 @@ struct StationScopeResolver : public ScopeResolver {
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CargoID cargo_type; ///< Type of cargo of the station.
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Axis axis; ///< Station axis, used only for the slope check callback.
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StationScopeResolver(ResolverObject &ro, const StationSpec *statspec, BaseStation *st, TileIndex tile);
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/**
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* Constructor for station scopes.
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* @param ro Surrounding resolver.
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* @param statspec Station (type) specification.
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* @param st Instance of the station.
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* @param tile %Tile of the station.
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*/
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StationScopeResolver(ResolverObject &ro, const StationSpec *statspec, BaseStation *st, TileIndex tile)
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: ScopeResolver(ro), tile(tile), st(st), statspec(statspec), cargo_type(CT_INVALID), axis(INVALID_AXIS)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetTriggers() const;
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