(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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@@ -339,14 +339,15 @@ void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOpt
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if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
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SpriteID image = dtss->image.sprite;
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SpriteID pal = dtss->image.pal;
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/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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if (IS_CUSTOM_SPRITE(image)) image += stage;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
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image += stage;
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}
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pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
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SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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