(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().

This commit is contained in:
frosch
2010-01-17 01:01:56 +00:00
parent 707cf045f8
commit d9d75c83d5
9 changed files with 20 additions and 23 deletions

View File

@@ -339,14 +339,15 @@ void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOpt
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
SpriteID image = dtss->image.sprite;
SpriteID pal = dtss->image.pal;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (IS_CUSTOM_SPRITE(image)) image += stage;
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
image += stage;
}
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(