(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
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2
ai/ai.h
2
ai/ai.h
@@ -45,7 +45,7 @@ void AI_PlayerDied(PlayerID player);
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void AI_RunGameLoop(void);
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void AI_Initialize(void);
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void AI_Uninitialize(void);
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int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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/** Is it allowed to start a new AI.
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* This function checks some boundries to see if we should launch a new AI.
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