(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player

This commit is contained in:
tron
2006-05-21 16:18:58 +00:00
parent f233b89efd
commit d9e968e759
7 changed files with 9 additions and 8 deletions

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@@ -45,7 +45,7 @@ void AI_PlayerDied(PlayerID player);
void AI_RunGameLoop(void);
void AI_Initialize(void);
void AI_Uninitialize(void);
int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
/** Is it allowed to start a new AI.
* This function checks some boundries to see if we should launch a new AI.