(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player

This commit is contained in:
tron
2006-05-21 16:18:58 +00:00
parent f233b89efd
commit d9e968e759
7 changed files with 9 additions and 8 deletions

View File

@@ -233,11 +233,12 @@ EngineID AiNew_PickVehicle(Player *p)
// Let's check it backwards.. we simply want to best engine available..
for (i = end - 1; i >= start; i--) {
const Engine* e = GetEngine(i);
int32 ret;
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
if (!HASBIT(GetEngine(i)->player_avail, _current_player) || GetEngine(i)->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
// Can we build it?
ret = AI_DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
if (!CmdFailed(ret)) return i;