(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
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@@ -1309,7 +1309,7 @@ struct AIDebugWindow : public Window {
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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EventState state = ES_NOT_HANDLED;
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int num = CheckHotkeyMatch(aidebug_hotkeys, keycode, this);
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int num = CheckHotkeyMatch(aidebug_hotkeys, keycode);
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if (num != -1) {
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if (this->show_break_box && num == WID_AID_BREAK_STR_EDIT_BOX) {
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this->SetFocusedWidget(WID_AID_BREAK_STR_EDIT_BOX);
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@@ -1400,7 +1400,7 @@ struct AIDebugWindow : public Window {
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this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
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}
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static Hotkey<AIDebugWindow> aidebug_hotkeys[];
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static Hotkey aidebug_hotkeys[];
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};
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const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
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@@ -1417,32 +1417,32 @@ NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
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return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
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}
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Hotkey<AIDebugWindow> AIDebugWindow::aidebug_hotkeys[] = {
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Hotkey<AIDebugWindow>('1', "company_1", WID_AID_COMPANY_BUTTON_START),
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Hotkey<AIDebugWindow>('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
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Hotkey<AIDebugWindow>('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
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Hotkey<AIDebugWindow>('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
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Hotkey<AIDebugWindow>('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
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Hotkey<AIDebugWindow>('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
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Hotkey<AIDebugWindow>('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
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Hotkey<AIDebugWindow>('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
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Hotkey<AIDebugWindow>('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
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Hotkey<AIDebugWindow>((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
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Hotkey<AIDebugWindow>((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
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Hotkey<AIDebugWindow>((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
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Hotkey<AIDebugWindow>((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
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Hotkey<AIDebugWindow>((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
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Hotkey<AIDebugWindow>((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
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Hotkey<AIDebugWindow>('S', "settings", WID_AID_SETTINGS),
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Hotkey<AIDebugWindow>('0', "game_script", WID_AID_SCRIPT_GAME),
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Hotkey<AIDebugWindow>((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
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Hotkey<AIDebugWindow>('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
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Hotkey<AIDebugWindow>('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
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Hotkey<AIDebugWindow>('C', "match_case", WID_AID_MATCH_CASE_BTN),
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Hotkey<AIDebugWindow>(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
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HOTKEY_LIST_END(AIDebugWindow)
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Hotkey AIDebugWindow::aidebug_hotkeys[] = {
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Hotkey('1', "company_1", WID_AID_COMPANY_BUTTON_START),
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Hotkey('2', "company_2", WID_AID_COMPANY_BUTTON_START + 1),
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Hotkey('3', "company_3", WID_AID_COMPANY_BUTTON_START + 2),
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Hotkey('4', "company_4", WID_AID_COMPANY_BUTTON_START + 3),
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Hotkey('5', "company_5", WID_AID_COMPANY_BUTTON_START + 4),
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Hotkey('6', "company_6", WID_AID_COMPANY_BUTTON_START + 5),
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Hotkey('7', "company_7", WID_AID_COMPANY_BUTTON_START + 6),
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Hotkey('8', "company_8", WID_AID_COMPANY_BUTTON_START + 7),
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Hotkey('9', "company_9", WID_AID_COMPANY_BUTTON_START + 8),
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Hotkey((uint16)0, "company_10", WID_AID_COMPANY_BUTTON_START + 9),
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Hotkey((uint16)0, "company_11", WID_AID_COMPANY_BUTTON_START + 10),
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Hotkey((uint16)0, "company_12", WID_AID_COMPANY_BUTTON_START + 11),
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Hotkey((uint16)0, "company_13", WID_AID_COMPANY_BUTTON_START + 12),
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Hotkey((uint16)0, "company_14", WID_AID_COMPANY_BUTTON_START + 13),
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Hotkey((uint16)0, "company_15", WID_AID_COMPANY_BUTTON_START + 14),
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Hotkey('S', "settings", WID_AID_SETTINGS),
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Hotkey('0', "game_script", WID_AID_SCRIPT_GAME),
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Hotkey((uint16)0, "reload", WID_AID_RELOAD_TOGGLE),
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Hotkey('B', "break_toggle", WID_AID_BREAK_STR_ON_OFF_BTN),
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Hotkey('F', "break_string", WID_AID_BREAK_STR_EDIT_BOX),
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Hotkey('C', "match_case", WID_AID_MATCH_CASE_BTN),
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Hotkey(WKC_RETURN, "continue", WID_AID_CONTINUE_BTN),
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HOTKEY_LIST_END
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};
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Hotkey<AIDebugWindow> *_aidebug_hotkeys = AIDebugWindow::aidebug_hotkeys;
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Hotkey *_aidebug_hotkeys = AIDebugWindow::aidebug_hotkeys;
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/** Widgets for the AI debug window. */
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static const NWidgetPart _nested_ai_debug_widgets[] = {
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@@ -1520,7 +1520,7 @@ Window *ShowAIDebugWindow(CompanyID show_company)
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*/
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EventState AIDebugGlobalHotkeys(uint16 key, uint16 keycode)
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{
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int num = CheckHotkeyMatch<AIDebugWindow>(_aidebug_hotkeys, keycode, NULL, true);
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int num = CheckHotkeyMatch(_aidebug_hotkeys, keycode, true);
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if (num == -1) return ES_NOT_HANDLED;
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Window *w = ShowAIDebugWindow(INVALID_COMPANY);
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if (w == NULL) return ES_NOT_HANDLED;
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