(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
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@@ -1150,7 +1150,7 @@ static const SaveLoad _player_desc[] = {
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SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, SL_MAX_VERSION),
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// Engine renewal settings
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SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 256, 16, 18),
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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@@ -1158,8 +1158,7 @@ static const SaveLoad _player_desc[] = {
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SLE_CONDVAR(Player,renew_keep_length, SLE_UINT8, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
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// reserve extra space in savegame here. (currently 63 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 7, 2, SL_MAX_VERSION),
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SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 7, 2, SL_MAX_VERSION),
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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SLE_END()
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};
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@@ -1219,7 +1218,7 @@ static const SaveLoad _player_ai_desc[] = {
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SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
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SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
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SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, SL_MAX_VERSION),
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SLE_CONDNULL(64, 2, SL_MAX_VERSION),
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SLE_END()
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};
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