(svn r23714) -Codechange: don't mix Viewport with non-viewport code
This commit is contained in:
@@ -986,19 +986,19 @@ struct SpecializedVehicle : public Vehicle {
|
||||
|
||||
/**
|
||||
* Update vehicle sprite- and position caches
|
||||
* @param moved Was the vehicle moved?
|
||||
* @param turned Did the vehicle direction change?
|
||||
* @param force_update Force updating the vehicle on the viewport.
|
||||
* @param update_delta Also update the delta?
|
||||
*/
|
||||
inline void UpdateViewport(bool moved, bool turned)
|
||||
inline void UpdateViewport(bool force_update, bool update_delta)
|
||||
{
|
||||
extern void VehicleUpdatePositionAndViewport(Vehicle *v);
|
||||
extern void VehicleUpdateViewport(Vehicle *v, bool dirty);
|
||||
|
||||
/* Explicitly choose method to call to prevent vtable dereference -
|
||||
* it gives ~3% runtime improvements in games with many vehicles */
|
||||
if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction);
|
||||
if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
|
||||
SpriteID old_image = this->cur_image;
|
||||
this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
|
||||
if (moved || this->cur_image != old_image) VehicleUpdatePositionAndViewport(this);
|
||||
if (force_update || this->cur_image != old_image) VehicleUpdateViewport(this, true);
|
||||
}
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user