(svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd
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@@ -1054,6 +1054,10 @@ void SwitchToMode(SwitchMode new_mode)
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case SM_MENU: // Switch to game intro menu
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LoadIntroGame();
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if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
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ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, 0, 0, true);
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BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
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}
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break;
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case SM_SAVE: // Save game
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