Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta

# Conflicts:
#	src/lang/estonian.txt
#	src/lang/hungarian.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/packet.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/string_func.h
This commit is contained in:
Jonathan G Rennison
2021-09-18 22:10:04 +01:00
47 changed files with 525 additions and 350 deletions

View File

@@ -94,7 +94,7 @@ extern uint8 _network_reconnect;
extern CompanyMask _network_company_passworded;
void NetworkTCPQueryServer(NetworkAddress address, bool request_company_info = false);
void NetworkTCPQueryServer(const std::string &connection_string, bool request_company_info = false);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
struct NetworkGameList *NetworkAddServer(const std::string &connection_string);
@@ -126,8 +126,6 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
bool NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
NetworkAddress ParseConnectionString(const std::string &connection_string, int default_port);
NetworkAddress ParseGameConnectionString(CompanyID *company, const std::string &connection_string, int default_port);
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
#endif /* NETWORK_INTERNAL_H */