Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta
# Conflicts: # src/lang/estonian.txt # src/lang/hungarian.txt # src/network/core/game_info.cpp # src/network/core/game_info.h # src/network/core/packet.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/openttd.cpp # src/string_func.h
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@@ -94,7 +94,7 @@ extern uint8 _network_reconnect;
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extern CompanyMask _network_company_passworded;
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void NetworkTCPQueryServer(NetworkAddress address, bool request_company_info = false);
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void NetworkTCPQueryServer(const std::string &connection_string, bool request_company_info = false);
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void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
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struct NetworkGameList *NetworkAddServer(const std::string &connection_string);
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@@ -126,8 +126,6 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkFindName(char *new_name, const char *last);
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const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
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bool NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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NetworkAddress ParseConnectionString(const std::string &connection_string, int default_port);
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NetworkAddress ParseGameConnectionString(CompanyID *company, const std::string &connection_string, int default_port);
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NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
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#endif /* NETWORK_INTERNAL_H */
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