(svn r1137) -Fix: [Network] Replaces all strncpy with ttd_strlcpy.. windows really

does not like strncpy for some silly reason.
This commit is contained in:
truelight
2004-12-16 15:51:18 +00:00
parent f04d49ca17
commit da24f97483
2 changed files with 5 additions and 7 deletions

View File

@@ -684,7 +684,7 @@ DEF_CONSOLE_CMD(ConSet) {
if (strncmp(argv[2], "*", NETWORK_PASSWORD_LENGTH) == 0) {
_network_player_info[_local_player].password[0] = '\0';
} else {
strncpy(_network_player_info[_local_player].password, argv[2], sizeof(_network_player_info[_local_player].password));
ttd_strlcpy(_network_player_info[_local_player].password, argv[2], sizeof(_network_player_info[_local_player].password));
}
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
@@ -733,7 +733,7 @@ DEF_CONSOLE_CMD(ConSet) {
return NULL;
}
if (argc == 3) {
strncpy(_network_server_name, argv[2], sizeof(_network_server_name));
ttd_strlcpy(_network_server_name, argv[2], sizeof(_network_server_name));
IConsolePrintF(_iconsole_color_warning, "Server-name changed to '%s'", _network_server_name);
ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
} else {