(svn r27174) -Feature[FS#6236]: Display relative offset changes in the sprite aligner (juzza1).
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@@ -774,10 +774,12 @@ void SQGSWindow_Register(Squirrel *engine)
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS, "WID_SA_OFFSETS_ABS");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL, "WID_SA_OFFSETS_REL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL, "WID_SA_RESET_REL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC");
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@@ -1800,10 +1800,12 @@ public:
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WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
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WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
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WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
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WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets.
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WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
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WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
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WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
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WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
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WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
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WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset
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};
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/* automatically generated from ../../widgets/newgrf_widget.h */
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