(svn r27584) -Codechange: Add some assertions about Vehicle::cargo_payment.
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@@ -1651,6 +1651,7 @@ static void LoadUnloadVehicle(Vehicle *front)
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uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
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bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
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assert(payment != NULL);
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payment->SetCargo(v->cargo_type);
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if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) {
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