(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and

put it into player.h where it belongs (instead of map.h)
This commit is contained in:
Darkvater
2006-10-14 15:49:43 +00:00
parent abb0fa7bc5
commit dad5d5dd72
30 changed files with 86 additions and 82 deletions

View File

@@ -240,7 +240,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
return score;
}
// use OWNER_SPECTATOR as new_player to delete the player.
// use PLAYER_SPECTATOR as new_player to delete the player.
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
PlayerID old = _current_player;
@@ -249,12 +249,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
/* Temporarily increase the player's money, to be sure that
* removing his/her property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
if (new_player == OWNER_SPECTATOR) {
if (new_player == PLAYER_SPECTATOR) {
GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
UpdatePlayerMoney32(GetPlayer(old_player));
}
if (new_player == OWNER_SPECTATOR) {
if (new_player == PLAYER_SPECTATOR) {
Subsidy *s;
for (s = _subsidies; s != endof(_subsidies); s++) {
@@ -265,7 +265,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
}
/* Take care of rating in towns */
if (new_player != OWNER_SPECTATOR) {
if (new_player != PLAYER_SPECTATOR) {
Town *t;
FOR_ALL_TOWNS(t) {
/* If a player takes over, give the ratings to that player. */
@@ -306,7 +306,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
FOR_ALL_VEHICLES(v) {
if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft + 1)) {
if (new_player == OWNER_SPECTATOR) {
if (new_player == PLAYER_SPECTATOR) {
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
@@ -334,7 +334,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
}
// Change color of existing windows
if (new_player != OWNER_SPECTATOR) {
if (new_player != PLAYER_SPECTATOR) {
Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->caption_color == old_player) w->caption_color = new_player;
@@ -350,14 +350,14 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
for (i = 0; i < 4; i++) {
/* 'Sell' the share if this player has any */
if (p->share_owners[i] == _current_player) {
p->share_owners[i] = OWNER_SPECTATOR;
p->share_owners[i] = PLAYER_SPECTATOR;
}
}
}
p = GetPlayer(_current_player);
/* Sell all the shares that people have on this company */
for (i = 0; i < 4; i++)
p->share_owners[i] = OWNER_SPECTATOR;
p->share_owners[i] = PLAYER_SPECTATOR;
}
_current_player = old;
@@ -429,7 +429,7 @@ static void PlayersCheckBankrupt(Player *p)
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if ((ci->client_playas-1) == owner) {
ci->client_playas = OWNER_SPECTATOR;
ci->client_playas = PLAYER_SPECTATOR;
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);
}
@@ -438,12 +438,12 @@ static void PlayersCheckBankrupt(Player *p)
// Make sure the player no longer controls the company
if (IsHumanPlayer(owner) && owner == _local_player) {
// Switch the player to spectator..
_local_player = OWNER_SPECTATOR;
_local_player = PLAYER_SPECTATOR;
}
#endif /* ENABLE_NETWORK */
/* Remove the player */
ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR);
ChangeOwnershipOfPlayerItems(owner, PLAYER_SPECTATOR);
// Register the player as not-active
p->is_active = false;
@@ -1516,7 +1516,7 @@ static void DoAcquireCompany(Player *p)
value = CalculateCompanyValue(p) >> 2;
for (i = 0; i != 4; i++) {
if (p->share_owners[i] != OWNER_SPECTATOR) {
if (p->share_owners[i] != PLAYER_SPECTATOR) {
owner = GetPlayer(p->share_owners[i]);
owner->money64 += value;
owner->yearly_expenses[0][EXPENSES_OTHER] += value;
@@ -1552,17 +1552,17 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0) return 0;
if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return 0;
/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) return 0;
if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return 0;
cost = CalculateCompanyValue(p) >> 2;
if (flags & DC_EXEC) {
PlayerID* b = p->share_owners;
int i;
while (*b != OWNER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one OWNER_SPECTATOR */
while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */
*b = _current_player;
for (i = 0; p->share_owners[i] == _current_player;) {
@@ -1603,7 +1603,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
PlayerID* b = p->share_owners;
while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
*b = OWNER_SPECTATOR;
*b = PLAYER_SPECTATOR;
InvalidateWindow(WC_COMPANY, p1);
}
return cost;