(svn r12658) -Codechange: unify a vast portion of the CmdSend<VehicleType>ToDepot commands.
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@@ -2116,55 +2116,9 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_TRAIN) return CMD_ERROR;
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
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if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
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/* We called with a different DEPOT_SERVICE setting.
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* Now we change the setting to apply the new one and let the vehicle head for the same depot.
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* Note: the if is (true for requesting service == true for ordered to stop in depot) */
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if (flags & DC_EXEC) {
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v->current_order.SetDepotOrderType(ODTF_MANUAL);
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v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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return CommandCost();
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}
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if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
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if (flags & DC_EXEC) {
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/* If the orders to 'goto depot' are in the orders list (forced servicing),
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* then skip to the next order; effectively cancelling this forced service */
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if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
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v->current_order.MakeDummy();
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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return CommandCost();
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}
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/* check if at a standstill (not stopped only) in a depot
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* the check is down here to make it possible to alter stop/service for trains entering the depot */
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && v->cur_speed == 0) return CMD_ERROR;
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TrainFindDepotData tfdd = FindClosestTrainDepot(v, 0);
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if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
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if (flags & DC_EXEC) {
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if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
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v->dest_tile = tfdd.tile;
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v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, ODTF_MANUAL);
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if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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/* If there is no depot in front, reverse automatically */
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if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
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}
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return CommandCost();
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return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
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}
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