(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code

This commit is contained in:
rubidium
2011-11-04 10:29:26 +00:00
parent f923ede158
commit db14361d28
2 changed files with 9 additions and 9 deletions

View File

@@ -927,7 +927,7 @@ static void CreateDesertOrRainForest()
static bool FindSpring(TileIndex tile, void *user_data)
{
uint referenceHeight;
Slope s = GetTilePixelSlope(tile, &referenceHeight);
Slope s = GetTileSlope(tile, &referenceHeight);
if (s != SLOPE_FLAT || IsWaterTile(tile)) return false;
/* In the tropics rivers start in the rainforest. */
@@ -938,7 +938,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
TileIndex t = TileAddWrap(tile, dx, dy);
if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight) num++;
if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight) num++;
}
}
@@ -948,7 +948,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
for (int dx = -16; dx <= 16; dx++) {
for (int dy = -16; dy <= 16; dy++) {
TileIndex t = TileAddWrap(tile, dx, dy);
if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight + 2 * TILE_HEIGHT) return false;
if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight + 2) return false;
}
}
@@ -990,8 +990,8 @@ static bool FlowsDown(TileIndex begin, TileIndex end)
uint heightBegin;
uint heightEnd;
Slope slopeBegin = GetTilePixelSlope(begin, &heightBegin);
Slope slopeEnd = GetTilePixelSlope(end, &heightEnd);
Slope slopeBegin = GetTileSlope(begin, &heightBegin);
Slope slopeEnd = GetTileSlope(end, &heightEnd);
return heightEnd <= heightBegin &&
/* Slope either is inclined or flat; rivers don't support other slopes. */