(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
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@@ -154,6 +154,7 @@ struct GameCreationSettings {
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byte town_name; ///< the town name generator used for town names
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byte landscape; ///< the landscape we're currently in
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byte snow_line; ///< the snowline level in this game
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byte water_borders; ///< bitset of the borders that are water
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};
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/** Settings related to construction in-game */
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@@ -165,6 +166,7 @@ struct ConstructionSettings {
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bool extra_dynamite; ///< extra dynamite
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bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
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uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
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bool freeform_edges; ///< allow terraforming the tiles at the map edges
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};
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/** Settings related to the AI. */
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