(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
This commit is contained in:
44
order_cmd.c
44
order_cmd.c
@@ -47,12 +47,12 @@ Order UnpackOldOrder(uint16 packed)
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Order order;
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order.type = GB(packed, 0, 4);
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order.flags = GB(packed, 4, 4);
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order.station = GB(packed, 8, 8);
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order.dest.station = GB(packed, 8, 8);
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order.next = NULL;
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// Sanity check
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// TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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if (order.type == OT_NOTHING && (order.flags != 0 || order.station != 0)) {
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if (order.type == OT_NOTHING && (order.flags != 0 || order.dest.station != 0)) {
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order.type = OT_DUMMY;
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order.flags = 0;
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}
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@@ -70,7 +70,7 @@ static Order UnpackVersion4Order(uint16 packed)
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Order order;
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order.type = GB(packed, 0, 4);
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order.flags = GB(packed, 4, 4);
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order.station = GB(packed, 8, 8);
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order.dest.station = GB(packed, 8, 8);
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order.next = NULL;
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order.index = 0; // avoid compiler warning
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return order;
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@@ -144,7 +144,7 @@ void AssignOrder(Order *order, Order data)
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{
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order->type = data.type;
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order->flags = data.flags;
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order->station = data.station;
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order->dest.station = data.dest.station;
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}
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@@ -191,8 +191,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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case OT_GOTO_STATION: {
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const Station *st;
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if (!IsValidStationID(new_order.station)) return CMD_ERROR;
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st = GetStation(new_order.station);
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if (!IsValidStationID(new_order.dest.station)) return CMD_ERROR;
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st = GetStation(new_order.dest.station);
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if (st->airport_type != AT_OILRIG && !IsBuoy(st) && !CheckOwnership(st->owner)) {
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return CMD_ERROR;
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@@ -252,8 +252,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (v->type == VEH_Aircraft) {
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const Station* st;
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if (!IsValidStationID(new_order.station)) return CMD_ERROR;
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st = GetStation(new_order.station);
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if (!IsValidStationID(new_order.dest.station)) return CMD_ERROR;
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st = GetStation(new_order.dest.station);
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if ((st->airport_type != AT_OILRIG && !CheckOwnership(st->owner)) ||
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!(st->facilities & FACIL_AIRPORT) ||
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@@ -263,8 +263,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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} else {
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const Depot* dp;
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if (!IsValidDepotID(new_order.station)) return CMD_ERROR;
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dp = GetDepot(new_order.station);
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if (!IsValidDepotID(new_order.dest.depot)) return CMD_ERROR;
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dp = GetDepot(new_order.dest.depot);
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if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
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@@ -308,8 +308,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (v->type != VEH_Train) return CMD_ERROR;
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if (!IsValidWaypointID(new_order.station)) return CMD_ERROR;
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wp = GetWaypoint(new_order.station);
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if (!IsValidWaypointID(new_order.dest.waypoint)) return CMD_ERROR;
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wp = GetWaypoint(new_order.dest.waypoint);
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if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR;
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@@ -346,8 +346,8 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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&& !_patches.new_pathfinding_all) {
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int dist = DistanceManhattan(
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GetStation(GetVehicleOrder(v, sel_ord - 1)->station)->xy,
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GetStation(new_order.station)->xy // XXX type != OT_GOTO_STATION?
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GetStation(GetVehicleOrder(v, sel_ord - 1)->dest.station)->xy,
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GetStation(new_order.dest.station)->xy // XXX type != OT_GOTO_STATION?
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);
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if (dist >= 130)
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return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
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@@ -704,7 +704,7 @@ int32 CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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FOR_VEHICLE_ORDERS(src, order) {
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if (order->type == OT_GOTO_STATION) {
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const Station *st = GetStation(order->station);
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const Station *st = GetStation(order->dest.station);
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if (dst->cargo_type == CT_PASSENGERS) {
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if (st->bus_stops != NULL) required_dst = st->bus_stops->xy;
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} else {
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@@ -919,7 +919,7 @@ void CheckOrders(const Vehicle* v)
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}
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/* Does station have a load-bay for this vehicle? */
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if (order->type == OT_GOTO_STATION) {
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const Station* st = GetStation(order->station);
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const Station* st = GetStation(order->dest.station);
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TileIndex required_tile = GetStationTileForVehicle(v, st);
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n_st++;
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@@ -933,7 +933,7 @@ void CheckOrders(const Vehicle* v)
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if (v->orders->type == last->type &&
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v->orders->flags == last->flags &&
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v->orders->station == last->station) {
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v->orders->dest.station == last->dest.station) {
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problem_type = 2;
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}
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}
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@@ -962,7 +962,7 @@ void CheckOrders(const Vehicle* v)
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* @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
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* @param destination The destination. Can be a StationID, DepotID or WaypointID.
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*/
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void RemoveOrderFromAllVehicles(OrderType type, StationID destination)
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void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
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{
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Vehicle *v;
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Order *order;
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@@ -973,11 +973,11 @@ void RemoveOrderFromAllVehicles(OrderType type, StationID destination)
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if (v->orders == NULL) continue;
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/* Forget about this station if this station is removed */
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if (v->last_station_visited == destination && type == OT_GOTO_STATION)
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if (v->last_station_visited == destination.station && type == OT_GOTO_STATION)
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v->last_station_visited = INVALID_STATION;
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/* Check the current order */
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if (v->current_order.type == type && v->current_order.station == destination) {
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if (v->current_order.type == type && v->current_order.dest.station == destination.station) {
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/* Mark the order as DUMMY */
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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@@ -987,7 +987,7 @@ void RemoveOrderFromAllVehicles(OrderType type, StationID destination)
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/* Clear the order from the order-list */
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need_invalidate = false;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == type && order->station == destination) {
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if (order->type == type && order->dest.station == destination.station) {
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/* Mark the order as DUMMY */
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order->type = OT_DUMMY;
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order->flags = 0;
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@@ -1112,7 +1112,7 @@ void InitializeOrders(void)
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static const SaveLoad _order_desc[] = {
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SLE_VAR(Order, type, SLE_UINT8),
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SLE_VAR(Order, flags, SLE_UINT8),
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SLE_VAR(Order, station, SLE_UINT16),
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SLE_VAR(Order, dest.station, SLE_UINT16), // Saving one of the union is enough, they all share the same memory
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SLE_REF(Order, next, REF_ORDER),
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// reserve extra space in savegame here. (currently 10 bytes)
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