(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to put and get the status of a level crossing
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@@ -776,7 +776,7 @@ static void DrawTile_Road(TileInfo *ti)
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if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
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if ((ti->map5 & 4) != 0) image += 2;
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if (IsCrossingBarred(ti->tile)) image += 2;
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if ( _m[ti->tile].m4 & 0x80) {
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image += 8;
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@@ -1059,10 +1059,10 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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{
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switch (GetRoadType(tile)) {
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case ROAD_CROSSING:
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if (v->type == VEH_Train && GB(_m[tile].m5, 2, 1) == 0) {
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if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
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/* train crossing a road */
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SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
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SB(_m[tile].m5, 2, 1, 1);
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BarCrossing(tile);
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MarkTileDirtyByTile(tile);
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}
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break;
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@@ -1084,8 +1084,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
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{
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if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) {
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// Turn off level crossing lights
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SB(_m[tile].m5, 2, 1, 0);
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UnbarCrossing(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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