(svn r17715) -Cleanup: [OSX] And a final round of coding style and some cleaning.
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "../../debug.h"
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#include "../../core/geometry_type.hpp"
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#include "../../core/sort_func.hpp"
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#include "cocoa_v.h"
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#include "../../gfx_func.h"
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@@ -73,29 +74,29 @@ struct OTTD_QuartzGammaTable {
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@end
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static int CDECL ModeSorter(const OTTD_Point *p1, const OTTD_Point *p2)
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{
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if (p1->x < p2->x) return -1;
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if (p1->x > p2->x) return +1;
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if (p1->y < p2->y) return -1;
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if (p1->y > p2->y) return +1;
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return 0;
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}
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth)
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{
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CFArrayRef mode_list;
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CFIndex num_modes;
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CFIndex i;
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uint count = 0;
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mode_list = CGDisplayAvailableModes(display_id);
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num_modes = CFArrayGetCount(mode_list);
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CFArrayRef mode_list = CGDisplayAvailableModes(display_id);
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CFIndex num_modes = CFArrayGetCount(mode_list);
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/* Build list of modes with the requested bpp */
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for (i = 0; i < num_modes && count < max_modes; i++) {
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CFDictionaryRef onemode;
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CFNumberRef number;
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int bpp;
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int intvalue;
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bool hasMode;
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uint count = 0;
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for (CFIndex i = 0; i < num_modes && count < max_modes; i++) {
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int intvalue, bpp;
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uint16 width, height;
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onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
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number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
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CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
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CFDictionaryRef onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
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CFNumberRef number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
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CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
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if (bpp != display_depth) continue;
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@@ -108,14 +109,11 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i
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height = (uint16)intvalue;
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/* Check if mode is already in the list */
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{
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uint i;
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hasMode = false;
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for (i = 0; i < count; i++) {
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if (modes[i].x == width && modes[i].y == height) {
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hasMode = true;
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break;
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}
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bool hasMode = false;
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for (uint i = 0; i < count; i++) {
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if (modes[i].x == width && modes[i].y == height) {
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hasMode = true;
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break;
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}
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}
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@@ -128,37 +126,19 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i
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}
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/* Sort list smallest to largest */
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{
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uint i, j;
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for (i = 0; i < count; i++) {
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for (j = 0; j < count-1; j++) {
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if (modes[j].x > modes[j + 1].x || (
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modes[j].x == modes[j + 1].x &&
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modes[j].y > modes[j + 1].y
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)) {
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uint tmpw = modes[j].x;
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uint tmph = modes[j].y;
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modes[j].x = modes[j + 1].x;
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modes[j].y = modes[j + 1].y;
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modes[j + 1].x = tmpw;
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modes[j + 1].y = tmph;
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}
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}
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}
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}
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QSortT(modes, count, &ModeSorter);
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return count;
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}
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/* Small function to test if the main display can display 8 bpp in fullscreen */
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/** Small function to test if the main display can display 8 bpp in fullscreen */
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bool QZ_CanDisplay8bpp()
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{
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OTTD_Point p;
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/* We want to know if 8 bpp is possible in fullscreen and not anything about resolutions.
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* Because of this we want to fill a list of 1 resolution of 8 bpp on display 0 (main) and return if we found one. */
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/* We want to know if 8 bpp is possible in fullscreen and not anything about
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* resolutions. Because of this we want to fill a list of 1 resolution of 8 bpp
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* on display 0 (main) and return if we found one. */
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return QZ_ListModes(&p, 1, 0, 8);
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}
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@@ -170,17 +150,17 @@ class FullscreenSubdriver: public CocoaSubdriver {
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void *screen_buffer;
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void *pixel_buffer;
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CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
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CFDictionaryRef cur_mode; /* current mode of the display */
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CFDictionaryRef save_mode; /* original mode of the display */
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CGDirectPaletteRef palette; /* palette of an 8-bit display */
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CGDirectDisplayID display_id; ///< 0 == main display (only support single display)
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CFDictionaryRef cur_mode; ///< current mode of the display
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CFDictionaryRef save_mode; ///< original mode of the display
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CGDirectPaletteRef palette; ///< palette of an 8-bit display
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#define MAX_DIRTY_RECTS 100
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Rect dirty_rects[MAX_DIRTY_RECTS];
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int num_dirty_rects;
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/* Gamma functions to try to hide the flash from a rez switch
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/* Gamma functions to try to hide the flash from a res switch
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* Fade the display from normal to black
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* Save gamma tables for fade back to normal
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*/
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@@ -189,15 +169,10 @@ class FullscreenSubdriver: public CocoaSubdriver {
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CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
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float percent;
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int j;
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unsigned int actual;
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if (CGGetDisplayTransferByTable(
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display_id, QZ_GAMMA_TABLE_SIZE,
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table->red, table->green, table->blue, &actual
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) != CGDisplayNoErr ||
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actual != QZ_GAMMA_TABLE_SIZE) {
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unsigned int actual;
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if (CGGetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual) != CGDisplayNoErr
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|| actual != QZ_GAMMA_TABLE_SIZE) {
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return 1;
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}
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@@ -205,17 +180,14 @@ class FullscreenSubdriver: public CocoaSubdriver {
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memcpy(greenTable, table->green, sizeof(greenTable));
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memcpy(blueTable, table->blue, sizeof(greenTable));
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for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
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for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
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for (float percent = 1.0; percent >= 0.0; percent -= 0.01) {
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for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
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redTable[j] = redTable[j] * percent;
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greenTable[j] = greenTable[j] * percent;
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blueTable[j] = blueTable[j] * percent;
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}
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if (CGSetDisplayTransferByTable(
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display_id, QZ_GAMMA_TABLE_SIZE,
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redTable, greenTable, blueTable
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) != CGDisplayNoErr) {
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if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
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CGDisplayRestoreColorSyncSettings();
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return 1;
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}
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@@ -234,24 +206,19 @@ class FullscreenSubdriver: public CocoaSubdriver {
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CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
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float percent;
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int j;
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memset(redTable, 0, sizeof(redTable));
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memset(greenTable, 0, sizeof(greenTable));
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memset(blueTable, 0, sizeof(greenTable));
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for (percent = 0.0; percent <= 1.0; percent += 0.01) {
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for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
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for (float percent = 0.0; percent <= 1.0; percent += 0.01) {
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for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
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redTable[j] = table->red[j] * percent;
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greenTable[j] = table->green[j] * percent;
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blueTable[j] = table->blue[j] * percent;
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}
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if (CGSetDisplayTransferByTable(
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display_id, QZ_GAMMA_TABLE_SIZE,
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redTable, greenTable, blueTable
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) != CGDisplayNoErr) {
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if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
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CGDisplayRestoreColorSyncSettings();
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return 1;
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}
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@@ -262,33 +229,27 @@ class FullscreenSubdriver: public CocoaSubdriver {
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return 0;
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}
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/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
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/** Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
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void WaitForVerticalBlank()
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{
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/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
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double refreshRate;
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double linesPerSecond;
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double target;
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double position;
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double adjustment;
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CFNumberRef refreshRateCFNumber;
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refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate);
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CFNumberRef refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayRefreshRate);
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if (refreshRateCFNumber == NULL) return;
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if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
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return;
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double refreshRate;
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if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) return;
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if (refreshRate == 0) return;
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linesPerSecond = refreshRate * display_height;
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target = display_height;
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double linesPerSecond = refreshRate * this->display_height;
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double target = this->display_height;
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/* Figure out the first delay so we start off about right */
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position = CGDisplayBeamPosition(display_id);
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double position = CGDisplayBeamPosition(this->display_id);
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if (position > target) position = 0;
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adjustment = (target - position) / linesPerSecond;
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double adjustment = (target - position) / linesPerSecond;
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CSleep((uint32)(adjustment * 1000));
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}
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@@ -296,71 +257,63 @@ class FullscreenSubdriver: public CocoaSubdriver {
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bool SetVideoMode(int w, int h)
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{
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boolean_t exact_match;
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CFNumberRef number;
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int bpp;
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int gamma_error;
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OTTD_QuartzGammaTable gamma_table;
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NSRect screen_rect;
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CGError error;
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NSPoint pt;
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/* Destroy any previous mode */
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if (pixel_buffer != NULL) {
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free(pixel_buffer);
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pixel_buffer = NULL;
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if (this->pixel_buffer != NULL) {
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free(this->pixel_buffer);
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this->pixel_buffer = NULL;
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}
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/* See if requested mode exists */
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cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match);
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boolean_t exact_match;
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this->cur_mode = CGDisplayBestModeForParameters(this->display_id, this->display_depth, w, h, &exact_match);
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/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
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if (!exact_match) {
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number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel);
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int bpp;
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CFNumberRef number = (const __CFNumber*) CFDictionaryGetValue(this->cur_mode, kCGDisplayBitsPerPixel);
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CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
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if (bpp != display_depth) {
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if (bpp != this->display_depth) {
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DEBUG(driver, 0, "Failed to find display resolution");
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goto ERR_NO_MATCH;
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}
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number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth);
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number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayWidth);
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CFNumberGetValue(number, kCFNumberSInt32Type, &w);
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number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight);
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number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayHeight);
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CFNumberGetValue(number, kCFNumberSInt32Type, &h);
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}
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/* Fade display to zero gamma */
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gamma_error = FadeGammaOut(&gamma_table);
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OTTD_QuartzGammaTable gamma_table;
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int gamma_error = this->FadeGammaOut(&gamma_table);
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/* Put up the blanking window (a window above all other windows) */
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error = CGDisplayCapture(display_id);
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if (CGDisplayNoErr != error) {
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if (CGDisplayCapture(this->display_id) != CGDisplayNoErr ) {
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DEBUG(driver, 0, "Failed capturing display");
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goto ERR_NO_CAPTURE;
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}
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/* Do the physical switch */
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if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) {
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if (CGDisplaySwitchToMode(this->display_id, this->cur_mode) != CGDisplayNoErr) {
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DEBUG(driver, 0, "Failed switching display resolution");
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goto ERR_NO_SWITCH;
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}
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screen_buffer = CGDisplayBaseAddress(display_id);
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screen_pitch = CGDisplayBytesPerRow(display_id);
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this->screen_buffer = CGDisplayBaseAddress(this->display_id);
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this->screen_pitch = CGDisplayBytesPerRow(this->display_id);
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display_width = CGDisplayPixelsWide(display_id);
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display_height = CGDisplayPixelsHigh(display_id);
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this->display_width = CGDisplayPixelsWide(this->display_id);
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this->display_height = CGDisplayPixelsHigh(this->display_id);
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/* Setup double-buffer emulation */
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pixel_buffer = malloc(display_width * display_height * display_depth / 8);
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if (pixel_buffer == NULL) {
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this->pixel_buffer = malloc(this->display_width * this->display_height * this->display_depth / 8);
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if (this->pixel_buffer == NULL) {
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DEBUG(driver, 0, "Failed to allocate memory for double buffering");
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goto ERR_DOUBLEBUF;
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}
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if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) {
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if (this->display_depth == 8 && !CGDisplayCanSetPalette(this->display_id)) {
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DEBUG(driver, 0, "Not an indexed display mode.");
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goto ERR_NOT_INDEXED;
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}
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@@ -377,31 +330,31 @@ class FullscreenSubdriver: public CocoaSubdriver {
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* We can hack around this bug by setting the screen rect ourselves.
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* This hack should be removed if/when the bug is fixed.
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*/
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screen_rect = NSMakeRect(0, 0, display_width, display_height);
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NSRect screen_rect = NSMakeRect(0, 0, this->display_width, this->display_height);
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[ [ NSScreen mainScreen ] setFrame:screen_rect ];
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pt = [ NSEvent mouseLocation ];
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pt.y = display_height - pt.y;
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if (MouseIsInsideView(&pt)) QZ_HideMouse();
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NSPoint pt = [ NSEvent mouseLocation ];
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pt.y = this->display_height - pt.y;
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if (this->MouseIsInsideView(&pt)) QZ_HideMouse();
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UpdatePalette(0, 256);
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this->UpdatePalette(0, 256);
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return true;
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/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
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ERR_NOT_INDEXED:
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free(pixel_buffer);
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pixel_buffer = NULL;
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free(this->pixel_buffer);
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this->pixel_buffer = NULL;
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ERR_DOUBLEBUF:
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CGDisplaySwitchToMode(display_id, save_mode);
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CGDisplaySwitchToMode(this->display_id, this->save_mode);
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ERR_NO_SWITCH:
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CGReleaseAllDisplays();
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ERR_NO_CAPTURE:
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if (!gamma_error) FadeGammaIn(&gamma_table);
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if (!gamma_error) this->FadeGammaIn(&gamma_table);
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ERR_NO_MATCH:
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display_width = 0;
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display_height = 0;
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this->display_width = 0;
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this->display_height = 0;
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return false;
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}
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@@ -410,33 +363,30 @@ ERR_NO_MATCH:
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{
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/* Release fullscreen resources */
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OTTD_QuartzGammaTable gamma_table;
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int gamma_error;
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NSRect screen_rect;
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gamma_error = FadeGammaOut(&gamma_table);
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int gamma_error = this->FadeGammaOut(&gamma_table);
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/* Restore original screen resolution/bpp */
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CGDisplaySwitchToMode(display_id, save_mode);
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CGDisplaySwitchToMode(this->display_id, this->save_mode);
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CGReleaseAllDisplays();
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ShowMenuBar();
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/* Reset the main screen's rectangle
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* See comment in SetVideoMode for why we do this
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*/
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screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id));
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* See comment in SetVideoMode for why we do this */
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NSRect screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(this->display_id), CGDisplayPixelsHigh(this->display_id));
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[ [ NSScreen mainScreen ] setFrame:screen_rect ];
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QZ_ShowMouse();
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/* Destroy the pixel buffer */
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if (pixel_buffer != NULL) {
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free(pixel_buffer);
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pixel_buffer = NULL;
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if (this->pixel_buffer != NULL) {
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free(this->pixel_buffer);
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this->pixel_buffer = NULL;
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}
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if (!gamma_error) FadeGammaIn(&gamma_table);
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if (!gamma_error) this->FadeGammaIn(&gamma_table);
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display_width = 0;
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display_height = 0;
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this->display_width = 0;
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this->display_height = 0;
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}
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public:
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@@ -447,107 +397,101 @@ public:
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}
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/* Initialize the video settings; this data persists between mode switches */
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display_id = kCGDirectMainDisplay;
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save_mode = CGDisplayCurrentMode(display_id);
|
||||
this->display_id = kCGDirectMainDisplay;
|
||||
this->save_mode = CGDisplayCurrentMode(this->display_id);
|
||||
|
||||
if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette();
|
||||
if (bpp == 8) this->palette = CGPaletteCreateDefaultColorPalette();
|
||||
|
||||
display_width = 0;
|
||||
display_height = 0;
|
||||
display_depth = bpp;
|
||||
pixel_buffer = NULL;
|
||||
this->display_width = 0;
|
||||
this->display_height = 0;
|
||||
this->display_depth = bpp;
|
||||
this->pixel_buffer = NULL;
|
||||
|
||||
num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
}
|
||||
|
||||
virtual ~FullscreenSubdriver()
|
||||
{
|
||||
RestoreVideoMode();
|
||||
this->RestoreVideoMode();
|
||||
}
|
||||
|
||||
virtual void Draw()
|
||||
{
|
||||
const uint8 *src = (uint8*) pixel_buffer;
|
||||
uint8 *dst = (uint8*) screen_buffer;
|
||||
uint pitch = screen_pitch;
|
||||
uint width = display_width;
|
||||
uint num_dirty = num_dirty_rects;
|
||||
uint bytesperpixel = display_depth / 8;
|
||||
uint i;
|
||||
const uint8 *src = (uint8 *)this->pixel_buffer;
|
||||
uint8 *dst = (uint8 *)this->screen_buffer;
|
||||
uint pitch = this->screen_pitch;
|
||||
uint width = this->display_width;
|
||||
uint num_dirty = this->num_dirty_rects;
|
||||
uint bytesperpixel = this->display_depth / 8;
|
||||
|
||||
/* Check if we need to do anything */
|
||||
if (num_dirty == 0) return;
|
||||
|
||||
if (num_dirty >= MAX_DIRTY_RECTS) {
|
||||
num_dirty = 1;
|
||||
dirty_rects[0].left = 0;
|
||||
dirty_rects[0].top = 0;
|
||||
dirty_rects[0].right = display_width;
|
||||
dirty_rects[0].bottom = display_height;
|
||||
this->dirty_rects[0].left = 0;
|
||||
this->dirty_rects[0].top = 0;
|
||||
this->dirty_rects[0].right = this->display_width;
|
||||
this->dirty_rects[0].bottom = this->display_height;
|
||||
}
|
||||
|
||||
WaitForVerticalBlank();
|
||||
/* Build the region of dirty rectangles */
|
||||
for (i = 0; i < num_dirty; i++) {
|
||||
uint y = dirty_rects[i].top;
|
||||
uint left = dirty_rects[i].left;
|
||||
uint length = dirty_rects[i].right - left;
|
||||
uint bottom = dirty_rects[i].bottom;
|
||||
for (uint i = 0; i < num_dirty; i++) {
|
||||
uint y = this->dirty_rects[i].top;
|
||||
uint left = this->dirty_rects[i].left;
|
||||
uint length = this->dirty_rects[i].right - left;
|
||||
uint bottom = this->dirty_rects[i].bottom;
|
||||
|
||||
for (; y < bottom; y++) {
|
||||
memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
|
||||
}
|
||||
}
|
||||
|
||||
num_dirty_rects = 0;
|
||||
this->num_dirty_rects = 0;
|
||||
}
|
||||
|
||||
virtual void MakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
if (num_dirty_rects < MAX_DIRTY_RECTS) {
|
||||
dirty_rects[num_dirty_rects].left = left;
|
||||
dirty_rects[num_dirty_rects].top = top;
|
||||
dirty_rects[num_dirty_rects].right = left + width;
|
||||
dirty_rects[num_dirty_rects].bottom = top + height;
|
||||
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
|
||||
this->dirty_rects[this->num_dirty_rects].left = left;
|
||||
this->dirty_rects[this->num_dirty_rects].top = top;
|
||||
this->dirty_rects[this->num_dirty_rects].right = left + width;
|
||||
this->dirty_rects[this->num_dirty_rects].bottom = top + height;
|
||||
}
|
||||
num_dirty_rects++;
|
||||
this->num_dirty_rects++;
|
||||
}
|
||||
|
||||
virtual void UpdatePalette(uint first_color, uint num_colors)
|
||||
{
|
||||
CGTableCount index;
|
||||
CGDeviceColor color;
|
||||
if (this->display_depth != 8) return;
|
||||
|
||||
if (display_depth != 8)
|
||||
return;
|
||||
|
||||
for (index = first_color; index < first_color+num_colors; index++) {
|
||||
for (CGTableCount index = first_color; index < first_color + num_colors; index++) {
|
||||
/* Clamp colors between 0.0 and 1.0 */
|
||||
CGDeviceColor color;
|
||||
color.red = _cur_palette[index].r / 255.0;
|
||||
color.blue = _cur_palette[index].b / 255.0;
|
||||
color.green = _cur_palette[index].g / 255.0;
|
||||
|
||||
CGPaletteSetColorAtIndex(palette, color, index);
|
||||
CGPaletteSetColorAtIndex(this->palette, color, index);
|
||||
}
|
||||
|
||||
CGDisplaySetPalette(display_id, palette);
|
||||
CGDisplaySetPalette(this->display_id, this->palette);
|
||||
}
|
||||
|
||||
virtual uint ListModes(OTTD_Point *modes, uint max_modes)
|
||||
{
|
||||
return QZ_ListModes(modes, max_modes, display_id, display_depth);
|
||||
return QZ_ListModes(modes, max_modes, this->display_id, this->display_depth);
|
||||
}
|
||||
|
||||
virtual bool ChangeResolution(int w, int h)
|
||||
{
|
||||
int old_width = display_width;
|
||||
int old_height = display_height;
|
||||
int old_width = this->display_width;
|
||||
int old_height = this->display_height;
|
||||
|
||||
if (SetVideoMode(w, h))
|
||||
return true;
|
||||
if (SetVideoMode(w, h)) return true;
|
||||
|
||||
if (old_width != 0 && old_height != 0)
|
||||
SetVideoMode(old_width, old_height);
|
||||
if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -559,17 +503,17 @@ public:
|
||||
|
||||
virtual int GetWidth()
|
||||
{
|
||||
return display_width;
|
||||
return this->display_width;
|
||||
}
|
||||
|
||||
virtual int GetHeight()
|
||||
{
|
||||
return display_height;
|
||||
return this->display_height;
|
||||
}
|
||||
|
||||
virtual void *GetPixelBuffer()
|
||||
{
|
||||
return pixel_buffer;
|
||||
return this->pixel_buffer;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -578,27 +522,20 @@ public:
|
||||
*/
|
||||
virtual CGPoint PrivateLocalToCG(NSPoint *p)
|
||||
{
|
||||
CGPoint cgp;
|
||||
|
||||
cgp.x = p->x;
|
||||
cgp.y = p->y;
|
||||
|
||||
return cgp;
|
||||
return CGPointMake(p->x, p->y);
|
||||
}
|
||||
|
||||
virtual NSPoint GetMouseLocation(NSEvent *event)
|
||||
{
|
||||
NSPoint pt;
|
||||
|
||||
pt = [ NSEvent mouseLocation ];
|
||||
pt.y = display_height - pt.y;
|
||||
NSPoint pt = [ NSEvent mouseLocation ];
|
||||
pt.y = this->display_height - pt.y;
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
virtual bool MouseIsInsideView(NSPoint *pt)
|
||||
{
|
||||
return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height;
|
||||
return pt->x >= 0 && pt->y >= 0 && pt->x < this->display_width && pt->y < this->display_height;
|
||||
}
|
||||
|
||||
virtual bool IsActive()
|
||||
@@ -609,9 +546,7 @@ public:
|
||||
|
||||
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
|
||||
{
|
||||
FullscreenSubdriver *ret;
|
||||
|
||||
ret = new FullscreenSubdriver(bpp);
|
||||
FullscreenSubdriver *ret = new FullscreenSubdriver(bpp);
|
||||
|
||||
if (!ret->ChangeResolution(width, height)) {
|
||||
delete ret;
|
||||
|
||||
Reference in New Issue
Block a user