Fix trains passing signals in original acceleration with braking models
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@@ -4319,7 +4319,7 @@ int Train::UpdateSpeed()
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switch (_settings_game.vehicle.train_acceleration_model) {
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switch (_settings_game.vehicle.train_acceleration_model) {
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default: NOT_REACHED();
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default: NOT_REACHED();
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case AM_ORIGINAL:
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case AM_ORIGINAL:
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return this->DoUpdateSpeed({ this->acceleration * 2, this->acceleration * -4 }, 0, max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed);
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return this->DoUpdateSpeed({ this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), this->acceleration * -4 }, 0, max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed);
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case AM_REALISTIC:
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case AM_REALISTIC:
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return this->DoUpdateSpeed(this->GetAcceleration(), accel_status == AS_BRAKE ? 0 : 2, max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed);
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return this->DoUpdateSpeed(this->GetAcceleration(), accel_status == AS_BRAKE ? 0 : 2, max_speed_info.strict_max_speed, max_speed_info.advisory_max_speed);
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