Merge branch 'master' into jgrpp-nrt

# Conflicts:
#	src/fontcache.cpp
#	src/game/game_text.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/os/windows/crashlog_win.cpp
#	src/station_cmd.cpp
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2019-07-11 20:03:23 +01:00
118 changed files with 2968 additions and 1235 deletions

View File

@@ -1010,7 +1010,7 @@ struct SpriteAlignerWindow : Window {
this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs));
}
switch (widget) {
/* Move ten units at a time if ctrl is pressed. */
/* Move eight units at a time if ctrl is pressed. */
case WID_SA_UP: spr->y_offs -= _ctrl_pressed ? 8 : 1; break;
case WID_SA_DOWN: spr->y_offs += _ctrl_pressed ? 8 : 1; break;
case WID_SA_LEFT: spr->x_offs -= _ctrl_pressed ? 8 : 1; break;
@@ -1024,7 +1024,7 @@ struct SpriteAlignerWindow : Window {
case WID_SA_RESET_REL:
/* Reset the starting offsets for the current sprite. */
this->offs_start_map.erase(this->offs_start_map.begin() + this->current_sprite);
this->offs_start_map.Erase(this->current_sprite);
this->SetDirty();
break;
}