Merge branch 'master' into jgrpp-nrt

# Conflicts:
#	src/fontcache.cpp
#	src/game/game_text.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/os/windows/crashlog_win.cpp
#	src/station_cmd.cpp
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2019-07-11 20:03:23 +01:00
118 changed files with 2968 additions and 1235 deletions

View File

@@ -1058,13 +1058,16 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
if (RoadTypeIsRoad(rt) && !HasPowerOnRoad(rt, road_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
if (GetDisallowedRoadDirections(cur_tile) != DRD_NONE) {
CommandCost ret = CheckOwnership(road_owner);
if (ret.Failed()) return ret;
}
cost.AddCost(RoadBuildCost(road_rt) * (2 - num_pieces));
} else if (RoadTypeIsRoad(rt)) {
cost.AddCost(RoadBuildCost(rt) * 2);
}
if (GetDisallowedRoadDirections(cur_tile) != DRD_NONE) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD);
/* There is a tram, check if we can build road+tram stop over it. */
RoadType tram_rt = GetRoadType(cur_tile, RTT_TRAM);
if (tram_rt != INVALID_ROADTYPE) {