Merge branch 'master' into save_ext

This commit is contained in:
Jonathan G Rennison
2016-11-11 18:27:24 +00:00
66 changed files with 1058 additions and 375 deletions

View File

@@ -1165,7 +1165,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, cur_image ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ),
OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
@@ -1258,7 +1258,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
if (v == NULL) continue;
v->refit_cap = v->cargo_cap;
SpriteID sprite = v->cur_image;
SpriteID sprite = v->sprite_seq.seq[0].sprite;
/* no need to override other sprites */
if (IsInsideMM(sprite, 1460, 1465)) {
sprite += 580; // aircraft smoke puff
@@ -1269,7 +1269,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
} else if (IsInsideMM(sprite, 2516, 2539)) {
sprite += 1385; // rotor or disaster-related vehicles
}
v->cur_image = sprite;
v->sprite_seq.seq[0].sprite = sprite;
switch (v->type) {
case VEH_TRAIN: {

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@@ -2674,7 +2674,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
SlSaveChunks();
SaveFileStart();
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread, "ottd:savegame")) {
if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);

View File

@@ -436,21 +436,21 @@ void AfterLoadVehicles(bool part_of_load)
case VEH_TRAIN:
case VEH_SHIP:
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
break;
case VEH_AIRCRAFT:
if (Aircraft::From(v)->IsNormalAircraft()) {
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
/* The plane's shadow will have the same image as the plane */
/* The plane's shadow will have the same image as the plane, but no colour */
Vehicle *shadow = v->Next();
shadow->cur_image = v->cur_image;
shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq);
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
rotor->cur_image = GetRotorImage(Aircraft::From(v), EIT_ON_MAP);
GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_seq);
}
UpdateAircraftCache(Aircraft::From(v), true);
@@ -796,7 +796,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32),
SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDNULL(5, 0, 57),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
@@ -836,7 +836,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION),
SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32),
SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION),
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),