(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden -Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
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@@ -210,26 +210,6 @@ static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte sta
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MarkTileDirtyByTile(t);
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}
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/**
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* Helper function for MakeHouseTile.
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* It is called for each tile of a multi-tile house.
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* Parametes are the same.
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* @param t tile index
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* @param tid Town index
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* @param counter of construction step
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* @param stage of construction (used for drawing)
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* @param type of house. Index into house specs array
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* @param random_bits required for newgrf houses
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*/
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static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
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{
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BuildingFlags size = GetHouseSpecs(type)->building_flags;
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MakeHouseTile(t, tid, counter, stage, type, random_bits);
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if (size & BUILDING_2_TILES_Y) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type, random_bits);
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if (size & BUILDING_2_TILES_X) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type, random_bits);
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if (size & BUILDING_HAS_4_TILES) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type, random_bits);
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}
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/**
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* House Construction Scheme.
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* Construction counter, for buildings under construction. Incremented on every
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