(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.

This commit is contained in:
frosch
2010-05-01 13:01:21 +00:00
parent cd5c4446e8
commit dc1a95a9fd
6 changed files with 48 additions and 19 deletions

View File

@@ -118,26 +118,35 @@ static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object,
static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
{
const TileIndex tile = object->u.industry.tile;
if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : Industry::GetByTile(tile)->random;
const Industry *ind = object->u.industry.ind;
assert(ind != NULL && IsValidTile(tile));
assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
return (object->scope == VSG_SCOPE_SELF) ?
(ind->index != INVALID_INDUSTRY ? GetIndustryRandomBits(tile) : 0) :
ind->random;
}
static uint32 IndustryTileGetTriggers(const ResolverObject *object)
{
const TileIndex tile = object->u.industry.tile;
if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : Industry::GetByTile(tile)->random_triggers;
const Industry *ind = object->u.industry.ind;
assert(ind != NULL && IsValidTile(tile));
assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
if (ind->index == INVALID_INDUSTRY) return 0;
return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : ind->random_triggers;
}
static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
{
const TileIndex tile = object->u.industry.tile;
if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
Industry *ind = object->u.industry.ind;
assert(ind != NULL && ind->index != INVALID_INDUSTRY && IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
if (object->scope == VSG_SCOPE_SELF) {
SetIndustryTriggers(tile, triggers);
} else {
Industry::GetByTile(tile)->random_triggers = triggers;
ind->random_triggers = triggers;
}
}
@@ -194,6 +203,9 @@ uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2
ResolverObject object;
const SpriteGroup *group;
assert(industry != NULL && IsValidTile(tile));
assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
NewIndustryTileResolver(&object, gfx_id, tile, industry);
object.callback = callback;
object.callback_param1 = param1;
@@ -396,6 +408,8 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
{
ResolverObject object;
assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);