(svn r20563) -Change: [NoAI] rename AIAbstractList to AIList
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@@ -12,13 +12,13 @@
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#ifndef AI_CARGOLIST_HPP
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#define AI_CARGOLIST_HPP
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#include "ai_abstractlist.hpp"
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#include "ai_list.hpp"
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/**
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* Creates a list of cargos that can be produced in the current game.
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* @ingroup AIList
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*/
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class AICargoList : public AIAbstractList {
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class AICargoList : public AIList {
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public:
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/** Get the name of this class to identify it towards squirrel. */
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static const char *GetClassName() { return "AICargoList"; }
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@@ -31,7 +31,7 @@ public:
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* by this industry, @see AIIndustry::IsCargoAccepted.
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* @ingroup AIList
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*/
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class AICargoList_IndustryAccepting : public AIAbstractList {
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class AICargoList_IndustryAccepting : public AIList {
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public:
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/** Get the name of this class to identify it towards squirrel. */
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static const char *GetClassName() { return "AICargoList_IndustryAccepting"; }
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@@ -46,7 +46,7 @@ public:
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* Creates a list of cargos that the given industry can produce.
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* @ingroup AIList
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*/
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class AICargoList_IndustryProducing : public AIAbstractList {
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class AICargoList_IndustryProducing : public AIList {
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public:
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/** Get the name of this class to identify it towards squirrel. */
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static const char *GetClassName() { return "AICargoList_IndustryProducing"; }
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