(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
This commit is contained in:
@@ -154,7 +154,7 @@ static void AI_RunTick(PlayerID player)
|
||||
Player *p = GetPlayer(player);
|
||||
_current_player = player;
|
||||
|
||||
if (_patches.ainew_active) {
|
||||
if (_settings.ai.ainew_active) {
|
||||
AiNewDoGameLoop(p);
|
||||
} else {
|
||||
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
|
||||
@@ -178,7 +178,7 @@ void AI_RunGameLoop()
|
||||
if (!_ai.enabled) return;
|
||||
|
||||
/* Don't do anything if we are a network-client, or the AI has been disabled */
|
||||
if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
|
||||
if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return;
|
||||
|
||||
/* New tick */
|
||||
_ai.tick++;
|
||||
|
Reference in New Issue
Block a user