(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -146,7 +146,7 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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switch (p2) {
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default: return CMD_ERROR; // Invalid method
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case 0: // Take some extra loan
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loan = (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
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loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
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break;
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case 1: // Take a loan as big as possible
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loan = _economy.max_loan - p->current_loan;
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@@ -182,7 +182,7 @@ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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switch (p2) {
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default: return CMD_ERROR; // Invalid method
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case 0: // Pay back one step
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loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
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loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
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break;
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case 1: // Pay back as much as possible
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loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL);
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@@ -360,7 +360,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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*/
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CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!_patches.give_money) return CMD_ERROR;
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if (!_settings.economy.give_money) return CMD_ERROR;
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const Player *p = GetPlayer(_current_player);
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CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
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@@ -409,7 +409,7 @@ CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, ui
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* launch a re-evaluation of the actual values only when setting has changed */
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if (p2 == GAME_DIFFICULTY_TOWNCOUNCIL_TOLERANCE && _game_mode == GM_NORMAL) {
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UpdateAirportsNoise();
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if (_patches.station_noise_level) {
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if (_settings.economy.station_noise_level) {
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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}
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