(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -83,7 +83,7 @@ void HashCurrentCompanyPassword()
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{
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if (StrEmpty(_network_player_info[_local_player].password)) return;
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_password_game_seed = _patches.generation_seed;
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_password_game_seed = _settings.game_creation.generation_seed;
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ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id));
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const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);
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