(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
This commit is contained in:
@@ -342,7 +342,7 @@ static void HeightMapGenerate()
|
||||
do {
|
||||
log_frequency = iteration_round - log_frequency_min;
|
||||
if (log_frequency >= 0) {
|
||||
amplitude = _amplitudes_by_smoothness_and_frequency[_patches.tgen_smoothness][log_frequency];
|
||||
amplitude = _amplitudes_by_smoothness_and_frequency[_settings.game_creation.tgen_smoothness][log_frequency];
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
@@ -531,7 +531,7 @@ static double perlin_coast_noise_2D(const double x, const double y, const double
|
||||
*/
|
||||
static void HeightMapCoastLines()
|
||||
{
|
||||
int smallest_size = min(_patches.map_x, _patches.map_y);
|
||||
int smallest_size = min(_settings.game_creation.map_x, _settings.game_creation.map_y);
|
||||
const int margin = 4;
|
||||
uint y, x;
|
||||
double max_x;
|
||||
@@ -663,7 +663,7 @@ static void HeightMapNormalize()
|
||||
{
|
||||
const amplitude_t water_percent = _water_percent[_opt.diff.quantity_sea_lakes];
|
||||
const height_t h_max_new = I2H(_max_height[_opt.diff.terrain_type]);
|
||||
const height_t roughness = 7 + 3 * _patches.tgen_smoothness;
|
||||
const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness;
|
||||
|
||||
HeightMapAdjustWaterLevel(water_percent, h_max_new);
|
||||
|
||||
@@ -692,7 +692,7 @@ static inline int perlin_landXY(uint x, uint y)
|
||||
*/
|
||||
static double int_noise(const long x, const long y, const int prime)
|
||||
{
|
||||
long n = x + y * prime + _patches.generation_seed;
|
||||
long n = x + y * prime + _settings.game_creation.generation_seed;
|
||||
|
||||
n = (n << 13) ^ n;
|
||||
|
||||
|
Reference in New Issue
Block a user